Selasa, 06 Desember 2016

LEARNING VOCABULARY THROUGH GAMES
The Effectiveness of Learning Vocabulary Through Games
Authors
Nguyen Thi Thanh Huyen
Khuat Thi Thu Nga
( SUMMARY )
In learning a foreign language, vocabulary plays an important role. It is one element that links the four skills of speaking, listening, reading and writing all together. In order to communicate well in a foreign language, students should acquire an adequate number of words and should know how to use them accurately. Traditionally, vocabulary has not been a particular subject for students to learn, but has been taught within lessons of speaking, listening, reading and writing. During the lesson, students use their own vocabulary and are introduced to new words provided by the teacher and classmates which they apply to classroom activities. For many learners of English, whenever they think of vocabulary, they think of learning a list of new words with meanings in their native language without any real context practice. A number of learners may share the same experience of looking up words in a bilingual dictionary to find their meanings or definitions when they encounter new words. They may even write down lines of new words without any idea of the real use of them in context. Working this way, after a short period of time, many learners may find out that learning vocabulary in lists does not satisfy themselves, and they think the cause for it is just their bad memorization, Gnoinska (1998:12). Furthermore, some other students may require teachers to give meaning and grammatical function for words that they are not familiar. Learners just wait for teachers who control the lesson to provide new forms of words then they write those words in their notebooks or complete their exercises. They may use words they learn in the exact formats as the original patterns in which those words appeared. This kind of rote verbal memorization is good to a certain extent since it helps learners learn and use the correct form of words. Unlike the traditional method of learning and teaching, in a communicative language teaching (CLT) approach, learners are required to take part in a number of meaningful activities with different tasks. This is to improve learners' communicative competence by encouraging them to be a part of the lessons themselves.
To assess the effectiveness of learning vocabulary through games in the classroom, the researcher want to know how students' experiences help with their learning and what progress they gain. Specifically, can we apply games as an effective means to make students feel more comfortable and interested in learning the subject of vocabulary. Moreover, the researcher observed four lessons which applied games in providing and retaining students' vocabulary by two CLT teachers at HUFS. In two different classes, the researcher watched the game-like activity called "Selling and Buying Things (in which 10 students were shopkeepers selling fruits and food to the rest of the class. The shopkeepers had to sell all food they had and the shoppers had to buy all food they needed in the shortest time) in two different classes, and the researcher observed the same students' reaction in both classes. After observing the game, the researcher gave a small survey to 20 students with some questions about their feelings toward the game like; "Do you think this game is useful for you to remember words you have learnt?" and, "How can your classmates help you learn through the game ?"... From this survey, we learnt that all 20 students agreed that games help them a lot in vocabulary learning. Among them, 12 students said that said that they could answer well two-thirds of questions in the game; and only one student could always respond to all questions.
Regarding the effectiveness of games, interviewed teachers reported that their students seemed to learn new vocabulary more quickly and retain it better when it was applied in a relaxed and comfortable environment such as while playing games. Using games in the classroom sometimes fails due to the lack of cooperation among members of the class. Games require all students' involvement and they promote friendly competition, therefore, it is very important that students have a cooperative attitude. Games have been shown to have advantages and effectiveness in learning vocabulary in various ways. First, games bring in relaxation and fun for students, thus help them learn and retain new words more easily. Second, games usually involve friendly competition and they keep learners interested. These create the motivation for learners of English to get involved and participate actively in the learning activities. Third, vocabulary games bring real world context into the classroom, and enhance students' use of English in a flexible, communicative way. Therefore, the role of games in teaching and learning vocabulary cannot be denied. However, in order to achieve the most from vocabulary games, it is essential that suitable games are chosen. Whenever a game is to be conducted, the number of students, proficiency level, cultural context, timing, learning topic, and the classroom settings are factors that should be taken into account.
In conclusion, learning vocabulary through games is one effective and interesting way that can be applied in any classrooms. The results of this research suggest that games are used not only for mere fun, but more importantly, for the useful practice and review of language lessons, thus leading toward the goal of improving learners' communicative competence.



13 komentar:

  1. i think what we did in EAP II class today (18/12) is one of good games that can be improve and enrich our vocab as well.

    BalasHapus
  2. Can you explain the problem of learning vocabulary through games?thankyou

    BalasHapus
  3. How to asses the students vocabulary with this game approach?

    BalasHapus
  4. can you give me one of example from your article?
    thank you.

    BalasHapus
  5. I agree with you, vocabulary is the important role. Playing a game to increase the vocabulary it's very helpful, we can memorize it fast, that's good. Thanks.

    BalasHapus
  6. i think game is very interesting to build vocabulary skill and your summarize is very interesting. tq

    BalasHapus
  7. I guess so, as a teacher we must be creatived teacher to make our students motivated, through game students will spirit learn about vocabulary.

    BalasHapus
  8. Iys really fun and good method to teach vocabulary, because it can make student study and also play the game. Good summary Ridha.

    BalasHapus
  9. I agree with you about the approach of using games to increase vocabulary. Cause I think most of students will be fun to acquire or increase their knowledge about some new vocabulary.

    BalasHapus
  10. Nice strategies, learning vocab using games. I'm sure there is no student bored learn vocab.

    BalasHapus
  11. that's good strategies, I'm sure they will be happy with his game, but I'm not sure if they remember the vocabulary because they are preoccupied with the games only

    BalasHapus